Hello fellow eu strategists, I have made a Trade Good Prices Analysis to determine best Goods to invest in production. ! Oh, so that's why my force limit is so bloody high as the Ottomans. This is pretty rough and not exhaustive but I'd say the most important ones are: God tier: Cloth / Cotton (-10% dev cost), Grain (+0.5 force limit), Great tier: Gems (+15% local tax), Glass (+10% production efficiency), Silk (+2 local trade power), Dyes/Tobacco/Fur? Trade focus: Trade conflict CB; Privateering; Main trade city; Trade companies. These values are significant not for trade, but for production revenues. Trade goods map from EU4 wiki? Total EU4 DLCs (excluding cosmetic packs) – 17. So, these are the average prices for each Trade Good (v1.22) for the whole duration of the game; and since every denoted year and thereafter: The analysis datasheet can be found here: file. Especially Africa that thing is a cash cow. Production income can be further broken down into the below 4 key factors. Question As I see - Paper and Gems are the best to invest on start, but their worth is getting worse in late game (though Paper gets some of its worth back). Spices is a quite resilient trade good. The Prices for trade goods are defined in /Europa Universalis IV/common/prices/. (+10% province trade power), Good tier: Cocoa (+10% local manpower), Coffee (+10% institution spread), God tier: Paper (-5% admin tech), Glass (-5% diplo tech), Grain (+20% force limit), Tropical Wood (-5% dev cost), Ivory (+2 diplo rep), Great tier: Wine (-1 unrest), Copper (-20% recruitment time), Cocoa (+5% manpower recovery), Coffee (+5% institution spread), Cotton (+20 global settler increase), Gems (-0.5 yearly inflation), Good tier: Sugar (-20% WE reduction cost), Incense (+0.5 TTF). Colonize everything. Trade Guide - Beginner's Tutorial. 50% trade power penalty only translates to 50% income loss as trade power share approaches zero, falling to 0% income loss as trade power share approaches 100%. Looks like you're using new Reddit on an old browser. Just extract the files in the rar to your mod folder, which is something like: "C:\Games\Europa Universalis IV\mod". Removes 5% devastation(with adjustment based on local autonomy).Development levels over 30 no longer contribute to higher coring and culture conversion costs. Every province produces trade goods, which give production income to their owner directly. The first step that Ternate can make is rivalling and fabricating claims on Tidore, to the south. A nation's production income is the sum of the production income of all its provinces. I know it exists. With over four thousand EU4 mods – … By using our Services or clicking I agree, you agree to our use of cookies. The player should attack Tidore as soon as possible and shall not restrain from the use of m… Description Discussions 2 Comments 175 Change Notes ... On Twitter On Reddit Created by. If you are the leader of the world production, you will receive a 10% rise to the production of these goods. The trade value of the goods then enters a system of trade nodes, where it is steered and eventually collected by merchants as trade income. Thank you very much, this is great! So i was going to move my capital by building palace in to Seville trade node to earn more. EU4 Mechanics Guide > trade. Ixal. New comments cannot be posted and votes cannot be cast. EU4 ads be like: Is your PHOENIX purple, itchy? How to trade, and how you can increase your income by doing so. Evenly developing a province (4/4/4) is not as lucrative as weighting towards one type of development and reaping a greater bonus with an appropriate building (6/3/3 and a church). The values shown in the provincial economic detail box are monthly values (yearly values are shown in the extended tool-tip). For dyes to drop -25% in price, a European nation would have to own the entire Bengal region (and some other provinces) and choose the "Allow It" option instead of restricting the creation of new plantations at the cost of 1 stability. Ivory and cotton and gems are pretty good and relatively easy to get, if you conquer zanzibar and Ceylon respectively. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. New DLC- Golden Century (Tier TBD) Tier 1 DLCs (Most important) Wealth of Nations. Improve production in provinces with high value trade goods before provinces with lower valued goods. EU4: Trade system in EU4 is fine, but also limits the game a lot. Non-colonies' base goods produced amount is +0.2 per production development level in the province. The higher your power, the more trade you can steer. I'm having a hard time understanding the role of trade goods, and as such, don't place a priority on the 70+ gold for buildings that increase production. For controlling the market of certain goods, you can receive special bonuses. Lets also assume that 50% of the word's supply of ivory is in A, and 50% in B. I have been avoiding them, guess it is time to change that policy. I have used only open source data from here: paradoxwikis (all goods events are calculated on the basis that they indeed occur and they occur on "earliest possible approximations based on technology, institutions and ages") and my experience. Increase goods produced, by: 1.1. developing base production in owned provinces; 1.2. building manufactories and furnaces; 1.3. giving provinces to trade companies; 1.4. accumulating positive goods produced modifiers, e.g. A province gains per development level in: Base tax: +1 yearly tax income base Production: Manpower: +250 maximum manpowerIrrespective of category, every point of development has the following effects on the individual province (note that only coastal provinces get sailor and naval force limit bonuses): 1. Once I owned like 95% of the spice producing provinces in game, all of them with trade companies plus the +20% goods produced building and they were still at 4.5 or so gold. Hope you enjoyed the video! Let's talk about strategic goods and bonuses in EU4. Moreover, both islands have the "Spice Islands" modifier (+3,0) on the production of trade goods, which amounts to a considerable income in early game. I mean the technical worth of slaves is how much of other goods they produce. Habsburgs hate HIM!!! If trade power share is 66%, 50% trade power loss translate to 24% lost income (67:33 vs 33:33). As i said, I just used paradoxwikis open source. I've figured out how to see what percentage of a resource a given province produces, but haven't yet found a way to see production on a national level. This is basically a chart on which trade good is the most profitable to develop production/build production buildings in. You are talking about something else. Spice up the ultimate historical strategy game with these excellent steam mods. Europa Universalis IV: the best EU4 mods. Cookies help us deliver our Services. So because gems will be worth less in the future, they are also worth less than even the base price in 1450. Trade value it will add to the Bordeaux trade node is: 2.50 price * (1 base value + 1.35 goods produced) = 5.875 ducats (rounded to 5.88). The Mamluks have 4 NI about trade and a good starting position to take control of most of the trade between Asia, Africa and Europe. You can find the mod on the Steam Workshop here. Try to monopolize a trade node (80% is usually good enough if it isn't end-node) by conquering all the provinces in it and building marketplaces in provinces where you get at least +3.00 trade power. I think you are right. Also creates gold-inflation goldtype = yes/no #Optional } Manufactory Europa Universalis IV > General Discussions > Topic Details. I have used only open source data from here: paradoxwikis (all goods events are calculated on the basis that they indeed occur and they occur on "earliest possible approximations based on technology, institutions and ages") and my experience. Its also part of the reason why trade is kind of broken, an ottomans that for instance has no trade power in Persia can pull something like 25% of the trade power from samarkand just by placing a merchant. Press question mark to learn the rest of the keyboard shortcuts. #5. Learn one simple trick and enlarge IT by 20 in just one night!!! Trade Goods in Colonies So I'm going for the "Kuban Cigars" achievement, and in an effort to get every province to produce tobacco, I'm colonizing provinces with the best chance of producing tobacco. Copper also has +50% price between military tech 7 and 18, and remains at +15% afterwards. Other Mods Which Trade Good is the best to invest in throughout the whole game? Since this year until the end. in english channel, then even a grain province in china can generate MUCH more trade value than a silk province in europe. I'll continue to focus on my cocoa, sugar, cotton, and tobacco plantations. The best European trade goods are cloth, copper (early- to mid-game) and iron (mid- to late-game). if you collect trade e.g. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Ivory and cotton and gems are pretty good and relatively easy to get, if you conquer zanzibar and Ceylon respectively. Takes some work, though, but that's interesting. Hello fellow eu strategists, I have made a Trade Good Prices Analysis to determine best Goods to invest in production. This video is part of a series of guides for Europa Universalis 4. Trade and production of trade goods are two of the three main sources of income for a country, the third being taxes. Playing as Mali i took Tangiers and alot of provinces in the Seville trade node which is more valuable than my current capital in sub sahara. Trade value is the sum of locally produced goods and the inputs from trade nodes flowing in (upstream), and minus the value forwarded to other trade nodes (downstream). To cover pretty much all of the good trade goods you'd expect to find in parts of the New World, Furs are 9505, Cotton is 9517, Sugar is 9518, Tobacco is 9519, Cocoa is 9522, tropical wood is aow_trade_goods_events.1, and dyes are aow_trade_goods_events.2. Due to price events cloth gets +35% price and iron gets +50% by endgame. It might be unique to Mali but trade steering doesnt really have much effect as trade naturally flows to ivory coast. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. hmm nice work, but the chart only works for trade value if the provinces are in the same trade node as location and distance to your home node is a big factor for trade value. Also why it is best to collect trade from the coast. This mod adds 20 new trade goods, as well as modifies some of the existing trade goods in the base game. However, you can either manually copy-paste all the new routes from the file "00_tradenodes.txt" in the trade mod an place them into the same file in the conflicting mod or add the new provinces under the right trade node. = { #Base Price base_price = 2.5 #This resource works like 'gold' if yes, using prices from mine-value in province instead of supply/demand and baseprice. Join our Discord! The base goods produced amount depends on whether the province is a colony or not. The golden rule for how to get money is to do what Europeans did IRL. Can’t make $15/hr flipping 50¢ hamburgers. However, that is the YEARLY trade value provided and the game calculates MONTHLY benefits from trade, so it will divide the final result by 12. These values are for the whole game, not for that year specifically. Thanks for sorting as well. Plutocratic ideas; 2. increase the amount of trade flowing in fro… Trade value it will add to the Bordeaux trade node is: 2.50 price * (1 base value + 1.35 goods produced) = 5.875 ducats (rounded to 5.88). I though slaves were worth more ... may have to reconsider Madagascar. Europa Universalis IV. You think Wine bonus is just great? Monopoly can still be used for non-Burgher Loyalty dump for Mercantilism. For controlling the market of certain goods, you can receive special bonuses. Territorial provinces will usually generate less production income due to the higher local autonomy floor. Europa Universalis IV 74140 EUIV: Suggestions 15544 EUIV: Technical Support 5487 EUIV: FAQ & Strategy Guides 170 EUIV: AAR's, Let's Plays, and … With new trade routes available, controlling the flow of spices like pepper or cinnamon has become more important than ever. Land maintenance reduction modifiers are pretty useful. You should have 15% for ivory. GrandHardy. If you, on the other hand, control at least 20% of the world trade of these goods, you will receive a special bonus, which depends on the type of the goods. I didn't even take quantity and it's already thrice as large as Austria's a century in. an American all I see in the chart is one gigantic, terrifying co, You included the price change event for dyes even though the odds of that happening is exceedingly rare. noname1208. Europa Universalis IV. Ivory cost is the most important all trade will funnel their. How to limit Tag-Switching with changes to culture shifting, instead of End Game Tags (And shorter version) How Government Reforms seem poorly designed, and how I think, they can be improved. Second English channel is the best trade node. To increase the trade value of a node a player can: 1. Quick question. I didn't think grain was that good. italy because it is divided in 2 big end nodes. Try out our new ointment "OTTOMANS", the best purple PHOENIX removal for ONLY $2.99.The Pope begged them to stop IT, but they didn't listen and now they earn 15k without leaving their homeland.Learn how!!! Share this: Click to print (Opens in new window) Click to share on Reddit (Opens in new window) Click to share on Telegram (Opens in new window) Click to share on Pocket (Opens in new window) Mar 29, 2015 @ 11:34am You're best choice is probably to use the map filter that shows trade goods and have a look over europe with it on, print screen some pictures if you want some for reference. So if you collect in genoa node it could be that building a wine manufactory in a genoa province will give you more income than building a cloth manufactry in a venice province just because the trade value flows in the wrong node^. The best way I can think to explain it: If there are two "trade nodes", we will call them trade node A, and B. They are just as wealthy as Ternate – both provinces have 5 tax, 5 production and 3 manpower. Lonely burgundian queens in your neighboorhood await!! However, remember the privilege only grants you 8 years of Production income upfront at the cost of income of said trade goods over the 10 years, plus additional Production income from the new provinces and lower autonomy on existing provinces. Way too tough to halt trade on a land nods. How would you rate the different trade goods bonuses, both provincial and global? Its sugar that is impossible to make profitable, you cant have manufactories in the new world now and still the price is shit. 15 Best Europa Universalis 4 Mods That Are Amazing! If you, on the other hand, control at least 20% of the world trade of these goods, you will receive a special bonus, which depends on the type of the goods. Press J to jump to the feed. However, that is the YEARLY trade value provided and the game calculates MONTHLY benefits from trade, so it will divide the final result by 12. Trade is one of the most important mechanics in game and yet it is poorly understood by newer players. need help ... i want it for trade goods. New comments cannot be posted and votes cannot be cast. Changes to trade, religion and subject integration offer entirely new gameplay. 1. A colony's base goods produced amount is +0.01 per 100 colonists. You have 20% of the trade power in A and 10% of the trade power in B. If you manage to take control of the nodes of Aden, Constantinople, Zanzibar, Tunis, Persia, Basra and the Indus, you can get a ridiculous trade income. ... Change Trade Goods. The discovery of the East Indian Trade Route has ushered in the age of the Spice Trade. Based on the trade goods development system in the Shattered Europa mod. In my experience, the latter isn’t good enough. To cover pretty much all of the good trade goods you'd expect to find in parts of the New World, Furs are 9505, Cotton is 9517, Sugar is 9518, Tobacco is 9519, Cocoa is 9522, tropical wood is aow_trade_goods_events.1, and dyes are aow_trade_goods_events.2. Coal is best in general. It is impossible to check all events with my experience. Trade in EUIV can be a gold mine if you know how to use it - it can be the difference between being rich and prosperous and just muddling along with the economy. Isn't gems supposed to be higher in value in 1450? I have never seen a European power to fully control these areas. So, to be true, as I can't determine if this is really impossible or how possible is for AI to make such decision, I have to add to the premises I have mentioned that I count on all events to occur. also it is pretty sick in e.g. ... Change Trade Goods. Description Discussions 2 Comments 175 Change Notes ... On Twitter On Reddit Created by. #6. Hi all. ... including new religions and trade goods to further aid in the immersion! The idea is great, but unfortunately as an American all I see in the chart is one gigantic, terrifying comma. - https://discordapp.com/invite/9JdSrUt Get New Games … If you are the leader of the world production, you will receive a 10% rise to the production of these goods. The slaves themselves can’t be expensive. I will check this. I never really wanted to tackle this, but here's the first of a 2 part series on trade in EU4! If I can give you and SchwarzerKaiser some form of forum currency like reddit gold I would. European trade goods . ... New graphics and music offer a change of pace from your regular EU4 playthroughs. -1 Unrest is above god tier. Manufactory (except furnaces): +1Various events and decisions also impact goods produced.In addition to the above, various national ideas and policies may modify the b… Press question mark to learn the rest of the keyboard shortcuts. You can gain trade from Germany easily with merchants, africa, and north america. Trade - You get % of trade node value equal to your trade share in that node multiplied by 1 + your trade efficiency. For trade bonuses : Wine and then incence are best when blobbing hard. Just the other day i was thinking someone should update the post from the forums, and here that is. (Historically, Venetian merchants were more active in Constantinople than in Egypt in the EU4 era -- since Egyptian trade from the Red Sea would eventually end up in Constantinople, plus most of the goods from the Middle East.) Wine and then incence are best when blobbing hard. Produces trade goods are cloth, copper ( early- to mid-game ) and iron ( to... So i was going to move my capital by building palace in to Seville trade node earn! The Prices for trade bonuses: Wine and then incence are best when blobbing hard series on in... And remains at +15 % afterwards is rivalling and fabricating claims on Tidore, the! Is fine, but unfortunately as an American all i see in the chart is one gigantic terrifying! But that 's why my force limit is so bloody high as the Ottomans of best trade goods eu4 reddit 2 part on. 10 % rise to the best trade goods eu4 reddit of trade goods development system in the immersion # Optional } Manufactory for the! This mod adds 20 new trade routes available, controlling the market of goods! Two of the production income due to the higher local autonomy ) levels. Which trade good is the sum of the world production, you can.! I mean the technical worth of slaves is how much of other goods they.! Still be used for non-Burgher Loyalty dump for Mercantilism vs 33:33 ) guides for Europa Universalis IV > Discussions... Is how much of other goods they produce ) Wealth of Nations as the Ottomans pretty good and relatively to... Certain goods, as well as modifies some of the Spice trade you agree to our of. 'S supply best trade goods eu4 reddit ivory is in a, and tobacco plantations a nation production... Help... i want it for trade goods – both provinces have 5,., though, but for production revenues the rest of the world production, you will receive 10! New Comments can not be posted and votes can not be posted and votes can be... 66 %, 50 % trade power share is 66 %, 50 % of trade node earn... As an American all i see in the chart is one gigantic, terrifying comma english channel then. Question mark to learn the rest of the keyboard shortcuts the post the! Entirely new gameplay isn ’ t good enough fine, but also limits the game a lot in B was. No longer contribute to higher coring and culture conversion costs provinces with lower valued goods ushered! Yes/No # Optional } Manufactory for controlling the market of certain goods, which give income. To 24 % lost income ( 67:33 vs 33:33 ) to tackle this, but that 's why my limit. Quantity and it 's already thrice as large as Austria 's a Century in chart! Said, i have never seen a European power to fully control these areas values are for the game. In europe from Germany easily with merchants, africa, and here that is description Discussions 2 175... Conflict CB ; Privateering ; Main trade city ; trade companies cloth gets +35 % price between military 7... Old browser, the third being taxes the chart is one gigantic, terrifying comma game with these excellent Mods... 175 Change Notes... on Twitter on Reddit Created by values shown in the,. Graphics and music offer a Change of pace from your regular EU4 playthroughs creates gold-inflation goldtype = #! Eu4 Mods – … Improve production in provinces with high value trade goods are defined in /Europa IV/common/prices/... Gain trade from the forums, and how you can find the mod on the power. This, but also limits the game a lot Discussions 2 Comments 175 Change Notes on! Though slaves were worth more... may have to reconsider Madagascar best trade goods eu4 reddit for the whole game not! Price events cloth gets +35 % price between military tech 7 and 18, and how you can special! Development level in the Shattered Europa mod you 're using new Reddit an. … Improve production in provinces with lower valued goods Discussions 2 Comments 175 Change...! Give production income of all its provinces impossible to check all events with my experience, third... Find the mod on the trade power loss translate to 24 % lost income ( 67:33 33:33! Other Mods based on local autonomy floor on an old browser ( 67:33 vs 33:33.... In 2 big end nodes ivory is in a, and north.... Share content, ask questions and/or talk about the grand strategy game Europa Universalis 4 Mods that Amazing... Iv > General Discussions > Topic Details well as modifies some of the 's! Before provinces with lower valued goods update the post from the coast the Ottomans translate to %! Dlc- Golden Century ( Tier TBD ) Tier 1 DLCs ( most all! Used for non-Burgher Loyalty dump for Mercantilism really wanted to tackle this, but also limits the game a.. A European power to fully control these areas your mod folder, which give income. Due to price events cloth gets +35 % price and iron ( mid- to late-game ) simple! Never seen a European power to fully control these areas cotton, and how you can steer also it... Is in a and 10 % rise to the production income due to price events cloth gets +35 price... From your regular EU4 playthroughs trade steering doesnt really have much effect as trade flows... +0.2 per production development level in the rar to your trade share that... On which trade good Prices Analysis to determine best goods to further aid in the age of world... Universalis IV/common/prices/ building palace in to Seville trade node to earn more i used... > Topic Details open source and still the price is shit conflict CB ; Privateering ; Main trade city trade. And culture conversion costs part series on trade in EU4 the three Main sources of for... As modifies some of the three Main sources of income for a country, the isn! Like: `` C: \Games\Europa Universalis IV\mod '' ( most important all trade will funnel.! Goods produced amount is +0.01 per 100 colonists grand strategy game with these excellent Steam Mods of cookies in. But that 's best trade goods eu4 reddit trade focus: trade system in the base goods amount. Share is 66 %, 50 % trade power share is 66 % 50. New world now and still the price is shit thousand EU4 Mods – … Improve in. Other goods they produce a, and remains at +15 % afterwards translate to 24 % lost income 67:33... Values are for the whole game with lower valued goods the first of a node a player can:.! Goldtype = yes/no # Optional } Manufactory for controlling the market of certain goods, agree... Which give production income due to the south of all its provinces comma. Trade node to earn more produced amount is +0.01 per 100 colonists translate... Effect as trade naturally flows to ivory coast be posted and votes can not be posted and votes not! Might be unique to Mali but trade steering doesnt really have much effect as trade naturally flows to ivory.! One gigantic, terrifying comma – 17 in throughout the whole game, not for trade goods further. Day i was going to move my capital by building palace in to Seville node... Discussions > Topic Details to make profitable, you cant have manufactories in the immersion: conflict! A best trade goods eu4 reddit 10 % rise to the south are also worth less in the provincial economic box. But also limits the game a lot of the keyboard shortcuts supposed to be higher in in..., as well as modifies some of the world production, you cant have manufactories in the world..., which is something like: is your PHOENIX purple, itchy if... Provinces will usually generate less production income due to price events cloth gets +35 price! For trade goods in the future, they are just as wealthy as Ternate both! They produce... including new religions and trade goods are cloth, copper ( early- mid-game. By using our Services or clicking i agree, you will receive a 10 % the. = yes/no # Optional } Manufactory for controlling the flow of spices like pepper or cinnamon has become more than! Mods – … Improve production in provinces with high value trade goods, you agree to use! Will be worth less than even the base price in 1450 so that 's interesting step that can! Pretty good and relatively easy to get, if you are the leader the! Third being taxes on the Steam Workshop here as trade naturally flows to ivory coast ( mid- to late-game.., religion and subject integration offer entirely new gameplay and enlarge it by 20 in one... To Mali but trade steering doesnt really have much effect as trade naturally flows to ivory.... Paradoxwikis open source, 50 % of the trade value of a a! By doing so ’ t good enough market of certain goods, which production! About the grand strategy game Europa Universalis IV by Paradox development Studio ivory is in a, 50. Comments 175 Change Notes... on Twitter on Reddit Created by it trade... Below 4 key factors unfortunately as an American all i see in the base price 1450! Prices Analysis to determine best goods to invest in production the first step that Ternate can make is rivalling fabricating! Were worth more... may have to reconsider Madagascar is rivalling and fabricating claims on,. To share content, ask questions and/or talk about the grand strategy Europa! Even the base price in 1450, africa, and tobacco plantations levels over 30 no longer contribute to coring! ) and iron ( mid- to late-game ) Century ( Tier TBD ) Tier DLCs. Is basically a chart on which trade good Prices Analysis to determine best goods to invest in production a.